The 3DO Company
3D Studio Max, Photoshop, Graphite
(click image to enlarge)
The interface we developed for our PS2 Pirates title. I nabbed the ship's textures from the top and side views of a fellow artist's ship model - but the remainder of the design, conceptualizing, modelling, and texture mapping work is my own. I researched period nautical navigation tools during the brainstorm/sketch/approval process. Here's how it works:
The tool itself is stationary while the ship tilts and turns to reflect the player's position and directional vector. If the rudder and ship are both vertical, the player is heading straight. The cannon range is clear when enemies are out of range, green when they're in range, and red when your cannons are reloading. There are 10 versions of the ship to reflect damage states, and the ship sails reflect actual sail positions (5 states - half-mast, full sail, etc). This gives the player an indicator of his/her speed.